![]() Remember, we will donate all our profits from sales to a local animal shelter (so a portion of every purchase goes toward helping find homes for cats and other animals that need them. Take one home today (well… when they are shipped… but today you can make the commitment - to a life long friendship): A loyal cuddly companion for rainy days and cold nights who will look after you and your plants in return for pets and scritches behind the ears. It means there is still time for you to take home one of our limited edition cosy black cat plushies – but this is your last chance - so no dallying. We are delighted to announce that campaign has been extended one more week! Our Hellebore plush campaign is fully funded! Thank you to everyone who has supported us and made this happen. And if you're attending PAX East, don't forget to come see us! Thank you for your continued support, and we hope to see you soon. If you been thinking of buying Strange Horticulture but haven’t plucked it yet□ you can pique your curiosity with the demo, and take a short visit to the peculiar region of Undermere.ĭownload the demo on Steam now and start exploring the fascinating world of Strange Horticulture. In addition, you might have noticed that the demo for Strange Horticulture is back in bloom on our Steam page! We know not everyone can make the trek to live events, so we wanted you to have the chance to try out the game from your own cozy homes. If you're attending, make sure to stop by our booth, ring the bell, and say hello! We hope you’ll enjoy the rare chance to ask questions and experience the demo in-person. Use the swiftsnare on Faye and then drink the Elixir of Control yourself.We’re very excited to soon be showcasing the demo at PAX East, from March 23-26 in Boston. ![]() On day 16, when Verona tells you it's time for the ritual, travel instead to The Daughters stone circle (A-25). She will give you the recipe for the Elixir of Control: Solomon's Sceptre, Witch Phygg, and Farmer's Worry. On day 13, give Simone the Lisle of Neptune. On day 16, when Verona tells you it's time for the ritual, travel instead to the Swinside stone circle. On day 15, give the woman in the jade mask the Widow's Woe. On day 14, Ennis will give you the recipe for The Dendrew's Elixir: Witch's Phygg, Pennybell, Bishop's Parasol On day 12, give Forest the Lesser Merrydock. (This is not required, but fits the vibe of the ending.) On day 10, make an offering of Cauldery in the forest. ![]() On day 6, after speaking with Ennis, go to Sadgill and leave the St. Counterclockwise from the top: Devil's Nightcap, Swiftsnare, Widow's Woe, Long Vericund, Elderphinium On day 16, go to the ritual site south of The Great Oak (O-9) and use the five plants to perform the ritual. There are more than three endings, but these three have achievements attached. You will need to play through several times to get all the endings, so don't worry too much about getting this on your first time through. Play the game without using the hint button. Once you have completed the game, there will be an epilogue where Simone asks you for any plants you missed during the main plot. The elixirs lab becomes available on day 10. The second word should correspond to one of the symbols around the outside of the disc - click the map square under the pointer that matches that symbol. Put the disc on the map with the first word's location in the square hole in the center. You'll get a two word clue on a sheet of paper. Use the disc with the square hole in the center to find a location on the map. Then, click the symbols in the top left of the desk until they match, which will pop open a drawer in the top left of the desk. Take these four slips along with the one that was on the desk when you started and place them together like puzzle pieces. On day 8, Amos will show up with four slips of paper. Later, when you find Red Abony, drag it onto the device to power it up. You can find his camp at J-22, where he's left a note for you to find him at L-25. Simone says she met a man who was looking for you. Use one of the cards given to you nightly to find a plant on the map. You can fill the meter by giving incorrect plants to customers. Give your first customer the correct plant.Īfter the "A Rising Dread" meter has been filled, reassemble the puzzle.
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